25 research outputs found

    MEASURING RESILIENT COMMUNITIES : An analytical and predictive tool

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    © 2022 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong. This is the accepted manuscript version of an article which has been published in final form at https://caadria2022.org/measuring_resilient_communities_an_analytical_and_predictive_tool/This work presents the initial results of an analytical tool designed to quantitatively assess the level of resilience of urban areas. We use Deep Neural Networks to extract features of resilience from a trained model that classifies urban areas using a pre-assigned value range of resilience. The model returns the resilience value for any urban area, indicating the distance between the centre of the selected area and relevant typologies, including green areas, buildings, natural elements and infrastructures. Our tool also indicates the urban morphological characteristics that have a larger impact on the resilience score. In this way we can learn why a neighbourhood is successful (or not) and how to improve its level of resilience. The model employs Convolutional Neural Networks (CNNs) with Keras on Tensorflow for the computation. The outputs are loaded onto a Node.JS environment and bootstrapped with React.js to generate the online demo.Final Accepted Versio

    Resilient Communities: A Novel Workflow

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    © 2021 Carta, Pintacuda, Owen and Turchi. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). https://creativecommons.org/licenses/by/4.0/This study presents a novel workflow to define how resilient communities can be analysed and improved through the optimisation of sustainable design principles through quantitative methods. Our model analyses successful sustainable communities extracting information about daily routines (commuting, working, use of buildings etc.). From these routines, we infer a set of key successful aspects based on location, density and proximity. We then model a resilient community and analyse it using a combination of clustering techniques to find patterns and correlations in the success of existing communities. The proposed workflow is applied to the city of Copenhagen as a case study. The aim of the proposed model is to suggest to designers and city-level policy makers improvements (with manipulation of variables like density, proximity and location of urban typologies) to help them to achieve different levels of sustainable goals as set out by the United Nations Global Challenges including integration inclusiveness and resilience. By using a clustering technique, patterns of proximity have been identified along with density and initial correlations in the observed urban typologies. Some of these correlations were used to illustrate the potential of this novel workflow.Peer reviewedFinal Published versio

    An ant-colony based approach for real-time implicit collaborative information seeking

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    This document is an Accepted Manuscript of the following article: Alessio Malizia, Kai A. Olsen, Tommaso Turchi, and Pierluigi Crescenzi, ‘An ant-colony based approach for real-time implicit collaborative information seeking’, Information Processing & Management, Vol. 53 (3): 608-623, May 2017. Under embargo until 31 July 2018. The final, definitive version of this paper is available online at doi: https://doi.org/10.1016/j.ipm.2016.12.005, published by Elsevier Ltd.We propose an approach based on Swarm Intelligence — more specifically on Ant Colony Optimization (ACO) — to improve search engines’ performance and reduce information overload by exploiting collective users’ behavior. We designed and developed three different algorithms that employ an ACO-inspired strategy to provide implicit collaborative-seeking features in real time to search engines. The three different algorithms — NaïveRank, RandomRank, and SessionRank — leverage on different principles of ACO in order to exploit users’ interactions and provide them with more relevant results. We designed an evaluation experiment employing two widely used standard datasets of query-click logs issued to two major Web search engines. The results demonstrated how each algorithm is suitable to be employed in ranking results of different types of queries depending on users’ intent.Peer reviewedFinal Accepted Versio

    TAPAS : A tangible End-User Development tool supporting the repurposing of Pervasive Displays

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    This document is the Accepted Manuscript version. Under embargo until 8 June 2018. The final, definitive version is available online at doi: https://doi.org/10.1016/j.jvlc.2016.11.002, published by Elsevier Ltd.These days we are witnessing a spread of many new digital systems in public spaces featuring easy to use and engaging interaction modalities, such as multi-touch, gestures, tangible, and voice. This new user-centered paradigm — known as the NUI — aims to provide a more natural and rich experience to end users; this supports its adoption in many ubiquitous domains, as it naturally holds for Pervasive Displays: these systems are composed of variously-sized displays and support many-to-many interactions with the same public screens at the same time. Due to their public and moderated nature, users need an easy way of adapting them to heterogeneous usage contexts in order to support their long-term adoption. In this paper, we propose an End-User Development approach to this problem introducing TAPAS, a system that combines a tangible interaction with a puzzle metaphor, allowing users to create workflows on a Pervasive Display to satisfy their needs; its design and visual syntax stem from a study we carried out with designers, whose findings are also part of this work. We then carried out a preliminary evaluation of our system with second year university students and interaction designers, gathering useful feedback to improve TAPAS and employ it in many other domains.Peer reviewedFinal Accepted Versio

    Rich digital collaborations in a small rural community

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    In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We will discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the physical fabric of the multi-purpose building (café, cinema, meeting area and cattle market) altered; technical challenges of using off-the-shelf components to create state-of-the art multi-touch interactions and tactile BYOD (bring your own device) end-user programming; design challenges of creating high-production value bespoke mountings and furniture using digital fabrication in an environment that could include sewing needles, ketchup laden sandwiches and cow manure. The resulting installation has been used in semi-in-the-wild studies of bespoke applications, leading to understandings of the way small communities could use advanced interactions. More broadly this sits within a context of related studies of information technology in rural developments and a desire to understand how communities can become users of the rich streams of open data now available, and, perhaps more important, offer ways in which small communities can become empowered through the creation and control of their own data
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